Blender Sculpt – attempt #2

So the second attempt to do a sculpt in Blender turned out okay, but I still have absolutely no idea what I’m doing (see Cinema 4D post previous to this one). The mesh is too detailed to do much with as my computer lags something horrible. But I was pretty pleased with him, an accidental hybrid take on my little blue dragon character and a Terror Dog from Ghostbusters (1984). This was entirely unintentional, I assure you.

I’d love to be able to texture and colour him. Some kind person in one of the communities I frequent has passed on some hopefully helpful links. Maybe I still can make something else out of this?

I am fascinated with how I can explore form digitally with this program. I don’t presume to be a master of anatomy, but it was surprising just how things fit and seemed logical as I was creating this. Perhaps it’s a matter of perspective though, others might think it looks weird (though none have told me yet).

It would be amazing to be able to explore 3D at leisure and get some proper instruction on it, but instead I am struggling on my own for now and piecing things together via whatever free content I am able to find (and focus on, and understand) online. It’s a slow process, and I have so many interests to keep me occupied… I don’t really recommend trying to learn this way if you can help it, but do what you can with what you have.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s